

Khazrandir wrote: Having higher average damage doesn't make a weapon "better". I'll say it again: Having higher average damage doesn't make a weapon "better". Average damage per attack is just one aspect of a weapon. Having reach can be very useful in less quantitative ways: approach foes with reach without suffering AoO, threaten more squares, allow ally in front of you to attack with you. In most situations, the AoO gained from reach outweighs the 0.2 extra damage from a Greatsword. "Butbutbut the Greatsword does more average damage!" Sorry, the Dwarven Longaxe has reach. Damage type can be important, and weight is even a factor for some (though rarely).įor example, a dwarf may choose a Dwarven Longaxe over the Greatsword. You may also not be so impressed by crit ranges if you foresee fighting many enemies that require nearly 20 to hit (rare, I'd say).

Another is that somebody may favor high crit multipliers for death by massive damage, or high crit ranges for use of critical feats.

There are many aspects to a weapon, and having higher average damage is just one. Pupsocket wrote: Do your fighters go around slapping enemies with the tea cozy their grandmother made for them on her deathbed? Requiring fewer hits to kill a guy makes a weapon better and while characters can't tell exact weapon stats apart, they can damn well tell the difference between using a dagger and using a greataxe.
